Fast forward a few years, past a bunch of sequels, and the decision to outsource Dizzy: Prince Of The Yolkfolk, released at the back end of 1991. What improvements are there? Some were already in place by Dizzy: Magicland. The music is characteristically Dizzy (characteristically annoying), but has more depth, variation and length to stave off the men in white coats. Dizzy doesn’t always die now, although he is still susceptible to drowning. He even has a handful of lives if you mess up, and you can pick a spare up on the way. You can control what you drop, which is also handy. The experience of constantly having to drop and shuffle your items in Treasure Island so that the rubber snorkel was always in the bottom spot whenever you went into the water is a timeless frustration. While Dizzy’s post-jump egg roll is as ludicrous and out of control as ever, you can control Dizzy’s descent if he walks off an edge, which, while not pivotal to success, provides a modicum of sense of control. The graphic interface retains the cheap and cheerful feel but is appreciably touched up.
The puzzles are fairly easy here, which does leave the game ending a little bit too soon. The biggest difficulty lies in mounting the boat from the left, where you have to hop the inexplicable moat that’s six pixels west of the river, onto a small rock. This is still better than Magicland, where you’re expected to land a rolling egg onto the rim of a well, if you have the audacity to go east, which is, unsurprisingly, a requirement. The monkeys in the treetops with their neverending pile of pebbles being tossed randomly are kind enough to not show up. Rather than being snared by cages from above in ghost towns operated by no one, there’s only one real trap in Prince Of The Yolkfolk, and it’s more of a mental trap than a physical one.
A violent cockney troll blocks the path to an extra life in sunglasses |
Another yob from east London, an armed hoodie with phat dance moves |
So you’ve broken free, solved all the puzzles, paid the ferryman, danced with a doppelganger, flirted shamelessly with the princess, saved the kingdom from an arbitrary troll, scored a promotion to princehood after an altercation with the king, and snogged your hairy egg dame and woken her up from the plot-inducing spell of sleep. Fanfare! Nope, there’s a decent chance that she has the temerity to nag you at this point, and don’t come back until you’ve got it sorted. Why? As in previous titles, you have to do a complete “collect all of the thing” (cherries this time) sweep of the map, because the ultimate goal is in fact to get her the ingredients for a pie. On the plus side, there are less of them, they’re not so hidden, certainly very few actually need to be dug out from the scenery, and most of the ones that are hidden become revealed with quest progress.
The improved inventory |
You have won a hairy egg dame, a pie that you won't eat, and the helmet from the front cover! |
No comments:
Post a Comment